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Bloxburg Hack
Thanks to “Alice Gamer Girl” for making this video tutorial.
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Welcome to Bloxburg simulates life, so it requires certain things to be able to play. One of these things are Game Passes. The Game Passes are a mechanic which provide you with certain perks after you have purchased them. At the moment, there are 7 Game Passes available at different prices:
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- Excellent Employee
- Premium
- Basement
- Unlocked Stereo
- Multiple Floors
- Large Plot
- Advanced Placing
Each of these perks can make a massive difference to your experience and make the game a lot more fun and more accessible. However, getting money in Bloxburg can be tedious and frustrating. While you can get a job, the amount of money you make will not be enough to have fun. This can affect the enjoyment of players.
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If you want to know how to get money fast, you don’t need to look further than the Bloxburg hack. It is an extremely reliable and safe method for generating as much Money and Blockbux as you need. Every single time you use it, you can easily make up to 16,000 Blockbux and 320,000 Money.
You can get really rich just by using the bloxburg hack one time!
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- local toggledoor = false
- local togglecustom = false
- local togglebox = false
- local togglepara = false
- function spookcontroller()
- if ParanoiaEnabled true then
- for _,v in pairs(x) do
- v.ClickDetector.Detector:FireServer()
- end
- local x = workspace.Cars:GetChildren()
- if v.Hood2 then
- wait()
- end
- for _,v in pairs(x) do
- if v.ClickDetector then
- wait()
- end
- local x = PlayerService:GetPlayers()
- if v.Character ~= nil then
- workspace.Main.ChangeFace:FireServer(v.Character.Head.face, 'rbxassetid://76690153')
- end
- end
- end
- local spookthread = coroutine.create(spookcontroller)
- function doorcontroller()
- if DoorsEnabled true then
- for _,v in pairs(x) do
- v.Door.ClickDetector.Detector:FireServer()
- end
- end
- local doorthread = coroutine.create(doorcontroller)
- function boxcontroller()
- if BoxEnabled true then
- if workspace.AllBox:FindFirstChild('BoxOpen') then
- workspace.GameService.CloseBox:FireServer(workspace.AllBox:FindFirstChild('BoxOpen'))
- end
- end
- local boxthread = coroutine.create(boxcontroller)
- function HandleCustomer(obj)
- if obj then
- workspace.GameService.OrderCompleted:FireServer(obj, true, workspace.Register1)
- else
- end
- end
- workspace.Customers.ChildAdded:connect(function(v)
- local CustomerThread = coroutine.create(HandleCustomer)
- end)
- local scr = Instance.new('ScreenGui')
- fr.Draggable = true
- fr.Size = UDim2.new(.3,0,.3,0)
- fr.Parent = scr
- title.BackgroundTransparency = 1
- title.Size = UDim2.new(1,0,.1,0)
- title.TextTransparency = .6
- title.Text = 'Haunted Pizza Place'
- local coreframe = Instance.new('Frame')
- coreframe.BackgroundColor3 = Color3.new(.1,.1,.1)
- coreframe.Size = UDim2.new(.9,0,.9,0)
- local TDB = Instance.new('TextButton')
- TDB.BackgroundTransparency = .6
- TDB.Size = UDim2.new(.9,0,.15,0)
- TDB.TextTransparency = .6
- TDB.Text = 'Toggle Oven Doors'
- TDB.Parent = coreframe
- TCB.Position = UDim2.new(.05,0,.3,0)
- TCB.Parent = coreframe
- TBB.Position = UDim2.new(.05,0,.55,0)
- TBB.Parent = coreframe
- TPB.Position = UDim2.new(.05,0,.8,0)
- TPB.Parent = coreframe
- if toggledoor false then
- DoorsEnabled = true
- else
- DoorsEnabled = false
- end
- if togglecustom false then
- UnhappyCustomers = true
- else
- UnhappyCustomers = false
- end
- if togglebox false then
- BoxEnabled = true
- else
- BoxEnabled = false
- end
- if togglepara false then
- ParanoiaEnabled = true
- else
- ParanoiaEnabled = false
- end
- scr.Parent = PlayerService.LocalPlayer.PlayerGui